Heroes of Might and Magic 5: Tribes of the East: Review
! Without a column

The history of the world Auchan and its inhabitants came to an end. Nival Interactive, together with Ubisoft, released the second and last addition to Heroes of Might & Magic v. Ahead of only the sixth part of the cult series.

Tribes of the East – brings together all the plot nodules, dissolved by the scriptwriters in the two previous games. What is the further fate of Queen Isabella and Necromancer Arantir? What role in this whole story the dark Messiah plays? Addon gives answers to all questions that have worried to the audience.

Following the old-food tradition-one new race in expansion-the developers have expanded the list of warring parties. The main actors of the additions were the orcs. Green -skinned barbarians, who were working on mines and mines, are tired of captivity from captivity. The former slaves led by their unwritten leader Kurak raised a bloody uprising, Richy Reels Casino encroaching on the life of their oppressors. Uniting with scattered tribes, the army of the orcs poured into the vastness of the fantasy kingdom.

Frankly, we had sympathy for these fearless and ferocious wars before. With the release of Tribes of the East, feelings have only intensified. The secret of the success of the Horde is in a competent combination of all fighters. The orcs completely deny magic, in return for which they actively use the forces of nature. However, you should not wait for miracles from local shamans, but their miraculous regenerative abilities oblige a couple of casters in the army. The true essence of brutal aggressors is revealed in hand -to -hand combat. Muscular units fiercely fight on the forefront, one-eyed giants in rubbings spread the walls of the castles, and the vile goblins act as a kind of kamikaze, reluctantly, but still agreeing to fly into the crowd of opponents, or to give their lives in return for replenishment of mana reserves for heroes.

To try out all the tactical techniques of the orcs will not work. Strictly following the rails of the story, the addition throws the player from one corner to another, in the end, unites former enemies in the face of a new threat.

Understanding that Tribes of the East is the final chord in the “heroic” epic, the developers tried to finally accommodate all their achievements into the project. Key innovation steel "Alternative upgrades". From now on, units can be pumped in two ways. Moreover, to change the “orientation” of warriors is allowed to be arbitrarily – if only there are enough resources. Traditionally added in size a list of buildings and artifacts.

From a graphic point of view, the expanshen remained to stomp in the spot. Although no one was waiting for serious technical updates. Another thing is that with such a performance characteristics, the engine manages to slowly slow down and load the full program even modern “machines”. The lack of time for final testing is distinctly affected.

Despite all the small flaws, Tribes of the East leaves an extremely pleasant impression. Nival I wanted to arrange a holiday for all fans of the series, and they did it. Still, not every day, the honor of the final chapter of the current flagship falls on the share of Igrodelov Heroes of Might & Magic.

P.S. In the box with the game, a well -tailored user’s anticipated guide is supplied with a volume of about three hundred pages. With the help of this truly titanic labor, one can finally understand all the plot intricacies of the fifth “heroes”.

Pros: useful innovations;twisted plot;Fascinating gameplay.
Cons: poor optimization.

Comments

Leave a Comment

Your email address will not be published. Required fields are marked *